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Hazards

Repulsing Force Field

Level 11

commonMagicalTrap

Stealth 33 (expert) Disable DC 33 Thievery (expert) to disable the force field, or dispel magic (6th rank; counteract DC 29) to counteract the force field AC 31, Fort +24, Ref +18 Force Field Hardness 30 Force Field HP 80 (BT 40) Immunities critical hits, object immunities, precision damage Forbid Entry Reaction (arcane) Trigger A creature attempts to pass the designated area; --- Reset The force field deactivates and the trap resets after 1 minute.

Simple Hazard · Level 11

AC 31 · Fort +24 · Ref +18 · Hardness 30 · HP 80 (BT 40)

The force field appears and shunts the creature away, making a Strike against the triggering creature. Melee force field +28, Damage 6d8+20 force damage plus the target is knocked back 10 feet (20 feet on a critical hit). The force field takes a –2 circumstance penalty to hit if the triggering creature Stepped or was moved by a forced movement effect.

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