Rapid Depressurization
Level 2 environmental hazard triggered when a ranged attack critically fails on a window or hull breach. All corporeal creatures in the area become suppressed; after 1 minute, all...
Stealth DC 16 Disable DC 14 Crafting (trained) or Labor Lore (trained) while adjacent to the window to patch the hole, DC 16 Computers (trained) to activate an emergency metal shutter from any console in the room, or DC 18 Survival or Thievery to cover the hole (if adjacent) with a random object as a temporary fix. Blow Out Reaction Trigger A ranged attack critically fails; --- Reset 1 minute after a depressurization hazard begins, all air escapes from the area (requiring living creatures to activate their environmental protections or begin suffocating). If the hazard is disabled before 1 minute has passed, this timer resets.