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Hazards

Rapid Depressurization

Level 2

commonEnvironmental

Stealth DC 16 Disable DC 14 Crafting (trained) or Labor Lore (trained) while adjacent to the window to patch the hole, DC 16 Computers (trained) to activate an emergency metal shutter from any console in the room, or DC 18 Survival or Thievery to cover the hole (if adjacent) with a random object as a temporary fix. Blow Out Reaction Trigger A ranged attack critically fails; --- Reset 1 minute after a depressurization hazard begins, all air escapes from the area (requiring living creatures to activate their environmental protections or begin suffocating). If the hazard is disabled before 1 minute has passed, this timer resets.

Simple Hazard · Level 2

All corporeal creatures inside area are suppressed until the hazard is disabled or 1 minute has passed.

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