Quantum Clone
Level 16 complex hazard that materializes a perfect duplicate of the triggering creature upon contact. The clone mimics the original's actions in sequence for 2 rounds, then acts t...
Stealth 32 (expert) Disable DC 42 Intimidation (master) to frighten the clone away, or DC 42 Diplomacy (master) to reach an accord with the clone, or DC 45 Arcana (master) or Nature (master) to disperse the quantum particles; three total successes are required to disable the trap Materialize Reaction Trigger A creature touches the quantum particles; --- Routine (3 actions) The quantum clone observes the triggering creature and mimics the creature's behavior, taking hostile actions as soon as it takes damage. For the first 2 rounds, the quantum clone takes actions in the exact order the triggering creature did, but in the following rounds, it acts tactically, using actions and reactions it Observed the creature using in any order. Mimic Single Action to Three Actions The quantum clone mimics an action it's observed the triggering creature take, including class abilities, movements, spells, and speech. It attacks on its initiative, using the same statistics as the original creature.