Quantum Clone
Level 16
Stealth 32 (expert) Disable DC 42 Intimidation (master) to frighten the clone away, or DC 42 Diplomacy (master) to reach an accord with the clone, or DC 45 Arcana (master) or Nature (master) to disperse the quantum particles; three total successes are required to disable the trap Materialize Reaction Trigger A creature touches the quantum particles; --- Routine (3 actions) The quantum clone observes the triggering creature and mimics the creature's behavior, taking hostile actions as soon as it takes damage. For the first 2 rounds, the quantum clone takes actions in the exact order the triggering creature did, but in the following rounds, it acts tactically, using actions and reactions it Observed the creature using in any order. Mimic Single Action to Three Actions The quantum clone mimics an action it's observed the triggering creature take, including class abilities, movements, spells, and speech. It attacks on its initiative, using the same statistics as the original creature.
Complex Hazard · Level 16
The quantum particles materialize a perfect copy of the triggering creature. The quantum clone is visually identical to the creature and mimics the creature's actions and speech until it has time to observe and learn the creature's patterns well enough to act entirely on its own, a process that takes 1 minute. The quantum clone materializes with no weapons or equipment but can use unarmed Strikes if the creature has them. The quantum clone rolls initiative.
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