Psychotropic Spores
Level 4
Stealth 25 (trained) Disable DC 20 Nature (trained) to force the fungus into a dormant state, or DC 22 Survival (trained) to safely remove the fungus Mind-Numbing Spores (aura, poison) 5 feet. Creatures in the aura take a –2 circumstance penalty to saves against poison. AC 18, Fort +12, Ref +8 HP 60 (BT 30) Immunities mental Release Spores Reaction (mental, poison) Trigger A creatures touches or damages the fungus; --- Reset Dormant fungus reactivates in 1 hour; destroyed fungus regrows over the course of 2 weeks.
Simple Hazard · Level 4
AC 18 · Fort +12 · Ref +8 · HP 60 (BT 30)
The fungus releases psychotropic spores in a 30-foot emanation. All creatures in the area must succeed at a DC 21 Will save or be confused for 1 round and stupefied 1 for 10 minutes (stupefied 2 on a critical failure).
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