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Hazards

Phantom Communication

Cantrip

commonHaunt

Stealth DC 16 (trained) to notice strange static Disable DC 15 Religion (trained) to banish the spirits, or DC 18 Performance to drown out the spirits' voices, or DC 16 Computers (trained) to disperse the ghostly signal Threatening Message Reaction (auditory, emotion, fear, mental) Trigger A creature with a comm unit enters the haunt's area;

Simple Hazard · Level 0

The haunt utters threats through the triggering comm unit, dealing 1d6+4 mental damage to creatures within 20 feet of the comm unit (DC 19 basic Will save). On a failure, the creature is also frightened 1.

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