Showing0entries
Sorted A-Z
Hazards

Phantom Communication

Level 0 haunt triggered when a creature with a comm unit enters its area, delivering 1d6+4 mental damage in a 20-foot radius via auditory threat (DC 19 basic Will save); creatures...

commonHaunt
Lvl 0simpleHaunt
Effectsave DC 19 Will (basic) · 1d6+4 mental

Stealth DC 16 (trained) to notice strange static Disable DC 15 Religion (trained) to banish the spirits, or DC 18 Performance to drown out the spirits' voices, or DC 16 Computers (trained) to disperse the ghostly signal Threatening Message Reaction (auditory, emotion, fear, mental) Trigger A creature with a comm unit enters the haunt's area;