Particle Cannon
Level 1
Stealth +5 (trained) Disable DC 14 Crafting (trained) or Thievery (trained) to disable or jam the particle cannon, DC 17 Arcana, Occultism, Nature, or Religion (trained) to counteract the particle beam by exploiting a magical theory or praying for a miraculous malfunction. AC 14, Fort +4, Ref +0 Hardness 5 HP 24 (BT 12) Charge Up Reaction Trigger A lookout identifies a threat; --- Routine (2 actions) Hura fires a charged shot from the particle cannon, dealing 1d6+3 fire damage to each creature in a 90- foot line (DC 14 basic Reflex save). --- Reset If disabled, the cannon is inactive for 1 round while Hura troubleshoots the issue, then it resumes firing. Hura stops firing if the lookouts are killed or the cannon is disabled three or more times.
Complex Hazard · Level 1
AC 14 · Fort +4 · Ref +0 · Hardness 5 · HP 24 (BT 12)
Hura takes the gunner position. The particle cannon rolls initiative.
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