Mutation Fog
Level 12
Stealth 30 (expert) Disable DC 35 Nature (master) to neutralize the fog, or DC 35 Survival (master) to disperse the fog Harmful Mutation Reaction (polymorph) Trigger A creature begins its turn in the fog;
Simple Hazard · Level 12
The fog surges with energy, dealing 6d10+27 bludgeoning damage to all creatures in the fog as it harmfully mutates their bodies. Creatures in the area must attempt a DC 32 Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. It resists mutation. Failure The creature takes full damage. Its flesh becomes coated in foul-smelling blisters for 1 hour. For as long as it has this mutation, it is sickened 1 and can't reduce the value of its sickened condition. Critical Failure The creature takes double damage. Its limbs become painfully twisted for 1d4 hours. For as long as it has this mutation, it is sickened 2 and can't reduce the value of its sickened condition.
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