Monument to The Devourer
Level 9
Stealth 10 Disable DC 33 Deception (master) to pose as a believer and command the monument to still, or DC 30 Religion (expert) to pray to the gods for protection, or DC 30 Occultism (expert) to soothe the trapped spirits; two successes are required to disable it AC 28, Fort +21, Ref +15 Hardness 18 HP 80 (BT 40) Immunities critical hits, object immunities, precision damage Weaknesses holy 10, spirit 10, vitality 10 Surge of Trapped Souls Reaction (void) Trigger A living creature moves within 15 feet of the monument; --- Reset 1 hour
Simple Hazard · Level 9
AC 28 · Fort +21 · Ref +15 · Hardness 18 · HP 80 (BT 40)
The souls of all those killed by this monument surge outward, dealing 4d10+22 void damage to all living creatures within 60 feet of the monument (DC 28 basic Fortitude save). Creatures killed by this haunt have their soul trapped in the monument until the monument is destroyed.
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