Micrometeor Shower
Level 3
Stealth DC 20 (trained) Disable DC 20 Acrobatics to avoid impact, DC 23 Athletics or Strike (AC 20) to break or deflect incoming debris Impact Reaction Trigger A creature fails its check to disable or avoid the hazard;
Simple Hazard · Level 3
AC 20
Micrometeors slam into the target, dealing 2d10+13 bludgeoning damage and potentially knocking them off course based on a DC 21 Reflex save. Critical Success The creature takes no damage. Success The creature takes half damage. Failure The creature takes full damage and gains the untethered condition, which persists until the start of the next encounter. Critical Failure As failure, but the creature takes double damage.
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