Memory Crystals
Level 20
Stealth 38 (expert) or Detect Magic Disable DC 48 Arcana (legendary) to erect mental wards, or DC 48 Occultism (legendary) to harmlessly feed surface thoughts to the crystals, or DC 51 Religion (legendary) to pray for protection from the crystals AC 42, Fort +36, Ref +30 Hardness 33 HP 134 (BT 67) Immunities critical hits, object immunities, precision damage Leech Memories Reaction Trigger A non-mindless creature comes within 5 feet of the memory crystals; --- Reset After expanding, the memory crystals can't grow again for 1 day.
Simple Hazard · Level 20
AC 42 · Fort +36 · Ref +30 · Hardness 33 · HP 134 (BT 67)
The memory crystals expand into every square adjacent to their space. As they grow, they absorb memories and ambient thought from their surroundings, dealing 8d10 mental damage (DC 42 basic Will save) to creatures within 10 feet after they expand. Memory Field (aura, mental) 5 feet. Memory crystals deal 8d10 mental damage to nearby creatures.
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