Laser Turret
Mechanical turret that triggers when a creature enters 30 feet, making up to three laser Strikes (ranged +9, 1d6+3 fire, range 90 feet) as a 3-action routine. AC 16, hardness 5, 24...
- AC
- 16
- Fort
- +10
- Ref
- +4
- HP
- 24 (BT 12)
- Hardness
- 5
- AC
- 16
- HP
- 24
Stealth 10 (trained) Disable DC 18 Computers (trained) to reprogram the turret, or DC 17 Crafting (trained) to cut power to the turret, or DC 16 Thievery (trained) to disable the turret AC 16, Fort +10, Ref +4 Hardness 5 HP 24 (BT 12) Immunities critical hits, object immunities, precision damage Laser Blast Reaction Trigger A creature moves within 30 feet of the turret; --- Routine (3 actions) The trap makes a laser Strike against up to three creatures in range, or multiple Strikes against one creature in range if it has no additional targets. Ranged laser +9 (range increment 90 feet), Damage 1d6+3 fire --- Reset The trap resets after 1 minute.