Traits (Rules) (GM Core)
The most notable hazard traits are trap (constructed to harm intruders), environmental (natural hazards), and haunt (spectral phenomena). Traps have …
The most notable hazard traits are trap (constructed to harm intruders), environmental (natural hazards), and haunt (spectral phenomena). Traps have a trait to indicate whether they're magical, mechanical, or tech (but can include any or all of these traits). Hazards that have initiative and a routine have the complex trait.
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