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Hazards

Haywire Robotic Arm

Triggered by proximity, the arm Strikes with a +20 attack (4d6+15 bludgeoning, reach 10 feet) and attempts to Grab (+17 Athletics, escape DC 27), inflicting 1d6 persistent bludgeon...

commonMechanicalTechTrap
Lvl 6simpleMechanicalTechTrap
AC
24
Fort
+11
Ref
+17
HP
58 (BT 29)
Hardness
12
EffectThe trap makes an arm Strike against the triggering creature, then Grabs (+17 Athletics). A creature grabbed by the trap takes 1d6 persistent bludgeoning damage until they Escape (DC 27) or the trap is deactivated or destroyed. Melee arm +20 (reach 10 feet), Damage 4d6+15 bludgeoning plus Grab
AC
24
HP
58

Stealth 18 Disable DC 20 Computers (trained) to debug the malfunctioning arm, or DC 25 Crafting (trained) to cause the arm's joints to seize, or DC 23 Thievery (trained) to disable the arm AC 24, Fort +11, Ref +17 Hardness 12 HP 58 (BT 29) Immunities critical hits, object immunities, precision damage Manufacture Reaction Trigger A creature moves within reach of the robotic arm;