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Hazards

Haywire Robotic Arm

Level 6

commonMechanicalTechTrap

Stealth 18 Disable DC 20 Computers (trained) to debug the malfunctioning arm, or DC 25 Crafting (trained) to cause the arm's joints to seize, or DC 23 Thievery (trained) to disable the arm AC 24, Fort +11, Ref +17 Hardness 12 HP 58 (BT 29) Immunities critical hits, object immunities, precision damage Manufacture Reaction Trigger A creature moves within reach of the robotic arm;

Simple Hazard · Level 6

AC 24 · Fort +11 · Ref +17 · Hardness 12 · HP 58 (BT 29)

The trap makes an arm Strike against the triggering creature, then Grabs (+17 Athletics). A creature grabbed by the trap takes 1d6 persistent bludgeoning damage until they Escape (DC 27) or the trap is deactivated or destroyed. Melee arm +20 (reach 10 feet), Damage 4d6+15 bludgeoning plus Grab

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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