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Hazards

Exploding Egg Sac

Level 7

commonEnvironmental

Stealth 21 Disable DC 30 Nature (trained) to cause the egg sac to implode, or DC 23 Survival (expert) to safely destroy the filaments in an adjacent square AC 22, Fort +18, Ref +12 Hardness 14 HP 60 (BT 30) Immunities mental Explode Reaction Trigger A creature touches the egg sac or touches a filament; --- Reset If the egg sac survives and hasn't hatched, filaments regrow in 1 day.

Simple Hazard · Level 7

AC 22 · Fort +18 · Ref +12 · Hardness 14 · HP 60 (BT 30)

The trap makes a filament Strike against all creatures within 30 feet of the egg sac, then the egg sac explodes, dealing 2d10+9 acid damage to all creatures within 30 feet (DC 29 basic Reflex save). If the creature within the egg sac is viable, it hatches. Melee filament +18, Damage 2d10+9 slashing; no multiple attack penalty

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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