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Electric Fence

Level 3 complex mechanical trap triggering on touch contact, deals 1d10 electricity damage (DC 23 basic Fortitude save) as a free-action reaction. AC 16, Hardness 10, 40 HP; disabl...

commonComplexMechanicalTrap
Lvl 3complexComplexMechanicalTrap
AC
16
Fort
+12
Ref
+6
HP
40 (BT 20)
Hardness
10
Effect1d10 electricity
AC
16
HP
40

Stealth 10 (trained) Disable DC 17 Crafting (trained) to ground a 10-foot portion of the fence, or DC 18 Thievery (trained) to cut power to the fence AC 16, Fort +12, Ref +6 Hardness 10 HP 40 (BT 20) Immunities critical hits, object immunities, precision damage Shock Free Action Trigger A creature touches the fence directly or with a tool; --- Routine (1 action) The trap electrocutes each creature touching the fence directly or with a tool, dealing 1d10 electricity damage (DC 23 basic Fortitude save).