Distracting Holo Ad
DC 17 Will save trap in 30-foot radius forces dazzled, slowed 1, or fascinated conditions on failed saves; critical failures fascinate victims into mandatory purchasing behavior fo...
- AC
- 16
- Fort
- +4
- Ref
- +11
- HP
- 24 (BT 12)
- Hardness
- 5
- AC
- 16
- HP
- 24
Stealth +7 (trained), or DC 20 (expert) to notice the holoprojector, or Detect Magic Disable DC 17 Computers (trained) to deactivate the ad, or DC 20 Crafting (trained) or Thievery (trained) to disable the projector AC 16, Fort +4, Ref +11 Projector Hardness 5 Projector HP 24 (BT 12) Immunities critical hits, object immunities, precision damage Buy! Buy! Buy! Reaction (incapacitation, mental) Trigger A creature in the area finishes an action; --- Routine (1 action) The hazard plays a new ad each round, forcing all creatures that can sense it to attempt a new save. --- Reset The trap deactivates and resets after 1 minute.