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Hazards

Distracting Holo Ad

DC 17 Will save trap in 30-foot radius forces dazzled, slowed 1, or fascinated conditions on failed saves; critical failures fascinate victims into mandatory purchasing behavior fo...

commonComplexMagicalTechTrap
Lvl 1complexComplexMagicalTechTrap
AC
16
Fort
+4
Ref
+11
HP
24 (BT 12)
Hardness
5
Effectsave DC 17 Will
AC
16
HP
24

Stealth +7 (trained), or DC 20 (expert) to notice the holoprojector, or Detect Magic Disable DC 17 Computers (trained) to deactivate the ad, or DC 20 Crafting (trained) or Thievery (trained) to disable the projector AC 16, Fort +4, Ref +11 Projector Hardness 5 Projector HP 24 (BT 12) Immunities critical hits, object immunities, precision damage Buy! Buy! Buy! Reaction (incapacitation, mental) Trigger A creature in the area finishes an action; --- Routine (1 action) The hazard plays a new ad each round, forcing all creatures that can sense it to attempt a new save. --- Reset The trap deactivates and resets after 1 minute.