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Disintegration Chamber

Level 8

commonComplexMechanicalTechTrap

Stealth +16 (expert) or DC 31 (expert) to notice the control panel Disable DC 22 Crafting (trained) or Thievery (trained) on the control panel to deactivate the trap, or DC 24 Computers (trained) to reprogram the control panel AC 27, Fort +19, Ref +13 Control Panel Hardness 15 Control Panel HP 60 (BT 30) Immunities critical hits, object immunities, precision damage Nanite Release Reaction Trigger A creature enters the room or ends its turn in the room; --- Routine (1 action) The trap launches nanites against every creature in the room as 1 action. Because it launches nanites continuously, the trap can also use the Nanite Swarm free action (see below) to launch nanites at each creature during that creature's turn. Ranged nanite +20, Damage 1d10+5 acid; no multiple attack penalty Nanite Swarm Free Action Trigger A creature within the room ends its turn; --- Reset The trap deactivates and resets after 1 minute.

Complex Hazard · Level 8

AC 27 · Fort +19 · Ref +13 · Hardness 15 · HP 60 (BT 30)

The trap makes a nanite Strike against the triggering creature, then rolls initiative.

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