Deadly Vidgame
Triggers on the first creature to play the vidgame with a DC 25 Will save; success allows escape after 1 round, but failure traps the creature inside until disabled. On a routine a...
Stealth 15 (expert) Disable DC 22 Computers (trained) to reprogram the game, or DC 22 Thievery (trained) to exploit a glitch, or DC 17 Vidgame Lore (trained) to beat the game; four total successes are required to disable the trap New Game Reaction Trigger A creature begins to play the vidgame; --- Routine (1 action) The trap presents the game's players with deadly challenges as 1 action. Each creature inside the game takes 2d8+5 slashing damage (DC 21 basic Reflex save). A creature can attempt a Vidgame Lore check in place of their saving throw, if desired. Auto-Save If the vidgame console is turned off, all creatures inside the vidgame remain inside the vidgame and are temporarily removed from reality. If the vidgame console is turned back on, these creatures continue the game where they left off. --- Reset The trap resets after 1 hour.