Deadly Vidgame
Level 4
Stealth 15 (expert) Disable DC 22 Computers (trained) to reprogram the game, or DC 22 Thievery (trained) to exploit a glitch, or DC 17 Vidgame Lore (trained) to beat the game; four total successes are required to disable the trap New Game Reaction Trigger A creature begins to play the vidgame; --- Routine (1 action) The trap presents the game's players with deadly challenges as 1 action. Each creature inside the game takes 2d8+5 slashing damage (DC 21 basic Reflex save). A creature can attempt a Vidgame Lore check in place of their saving throw, if desired. Auto-Save If the vidgame console is turned off, all creatures inside the vidgame remain inside the vidgame and are temporarily removed from reality. If the vidgame console is turned back on, these creatures continue the game where they left off. --- Reset The trap resets after 1 hour.
Complex Hazard · Level 4
The trap attempts to pull all players into the vidgame. Each player must attempt a DC 25 Will save. The trap then rolls initiative. Critical Success The creature is unaffected and can play the game from the safety of reality. Success The creature is pulled into the game for 1 round, then immediately escapes the game, returning to reality. Failure The creature is pulled into the game and can't escape the game until the trap is disabled. Critical Failure The creature is pulled into the game and can't escape the game until the trap is disabled. Unfortunately, it's playing on hard mode, and it treats the DC of the trap's routine as 2 higher.
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