Showing0entries
Sorted A-Z
Hazards

Cryo Mist

Triggered when creatures move below the nozzles, Cryo Mist sprays cold air dealing 4d10+26 cold damage (DC 33 Fortitude) and inflicting cold-related debuffs: success imposes clumsy...

commonTechTrap
Lvl 10simpleTechTrap
Effectsave DC 33 Fortitude · 4d10+26 cold

Stealth 35 (master) Disable DC 27 Computers (master) to increase the air's temperature to safe levels, or DC 27 Thievery (master) to deactivate the nozzles Freeze! Reaction (cold, incapacitation) Trigger A creature moves below the nozzles; --- Reset The trap resets after 1 minute.