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Hazards

Collapsing Building

Level 14

commonComplexEnvironmental

Stealth 28 (expert) Disable DC 38 Arcana (expert) or Nature (expert) to magically prop up the building, DC 34 Crafting (master) or Survival (master) to stabilize the building, DC 38 Religion (expert) to pray for the collapse to cease; four total successes are required to stop the collapse Shudder Reaction Trigger An --- Routine (1 action) The building begins to collapse. All creatures in the building take 3d10+18 bludgeoning damage (DC 39 basic Reflex save). A creature that critically fails its save is additionally knocked prone and takes 1d6 persistent bleed damage.

Complex Hazard · Level 14

damages the building, or the ground around the building shifts; Effect The building shudders and creaks, signaling an imminent collapse. The building's interior becomes difficult terrain. The trap rolls initiative.

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