Caustic Nectar Spray
Cantrip
Stealth 16 Disable DC 13 Nature (trained) to lull the flower into a passive state, or DC 13 Survival (trained) to mislead the flower's senses; DC 16 Acrobatics to move by the flower without triggering it (this doesn't disable the trap) AC 16, Fort +9, Ref +3 HP 20 Immunities acid, mental Nectar Spray Reaction Trigger A creature comes within 15 feet of the flower; --- Reset The flower's nectar reserve is refilled after 1 hour.
Simple Hazard · Level 0
AC 16 · Fort +9 · Ref +3 · HP 20
The flower makes a nectar Strike against the triggering creature. Ranged nectar +11 (acid, range increment 15 feet), Damage 2d6+3 acid
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