Wriggling Tail
Reaction escape feat that removes Grabbed condition and lets you Step. If you have Ancestral Unarmed Attack (tail), you can eject your tail as a reaction to damage, Step, and creat...
You disconnect and drop part of your tail to escape. You cease being Grabbed then Step. It takes 1 day (or an effect like regenerate) for your tail to fully grow back. Until it does, you can't use your tail, and you take a –2 circumstance penalty on checks to Balance. Special If you have Ancestral Unarmed Attack (tail), you can eject your tail as a reaction when you take damage from an attack. If you do, you Step and one adjacent square becomes difficult terrain for 1 minute as your tail wriggles in place. If you also have the Feign Death skill feat, you can Feign Death instead of Stepping, with a +2 circumstance bonus to your Deception DC.