World Shards
Unleashes a 30-foot cone dealing 14d6 piercing and 4d6 persistent fire damage on a basic Reflex save (DC is the higher of class or spell DC). Failed saves suppress targets until th...
You call upon the spinning and beating hearts of every planet you've ever visited and share their true power with your enemies, unleashing a blast of superdense, red-hot iron shards. Each creature in a 30-foot cone takes 14d6 piercing damage and 4d6 persistent fire damage with a basic Reflex save against the higher of your class DC or spell DC. A creature that fails its save becomes suppressed until the end of your next turn. If you and your targets are in an underground environment, they don't get a bonus to their Reflex saves from standard cover against World Shards but still gain a +2 circumstance bonus to Reflex saves if they have greater cover.