Supernova
Two-action emanation dealing 4d8 fire damage in a 15-foot radius (or 4d6 in a 30-foot radius) with a Reflex save against your class DC. Critical Success avoids damage; Success infl...
You unleash your pent-up energy, causing it to erupt like the stellar events that birth and end stars. You can choose to affect creatures in a 15-foot or 30-foot emanation. Each affected creature takes 4d8 fire damage and must attempt a Reflex save against your class DC. If you choose the 30-foot option, you instead deal 4d6 fire damage. Critical Success The creature is unaffected. Success The creature takes half damage and is dazzled for 1 round. Failure The creature takes full damage and is blinded for 1 round. Critical Failure The creature takes double damage and is Blinded for 1 minute. Level (+1) Increase the damage by 1d8 (or 1d6 for the 30-foot option). Supernova leads to... Stellar Shield Collapse