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Feats

Self-Destruct

Overloads your turret to detonate in a 20-foot emanation, dealing 1d6 piercing and 1d6 fire to all creatures (basic Reflex save vs. class DC); turret is destroyed. Piercing damage...

You overload your turret's systems, causing it to self-destruct in a volatile explosion. Your turret deals 1d6 piercing damage and 1d6 fire damage to all creatures in a 20-foot emanation (basic Reflex vs. class DC). Your turret is destroyed. Level (+2): the piercing damage increases by 1d6.