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Seedpod Lure
Deploy a floating seedpod lure once every 10 minutes as a move action; it stays active for 1 minute and imposes a DC 5 flat check on attack rolls against you, redirecting hits to t...
commonKhizar
--- You grow a floating secondary seedpod you can use to fool other creatures. You gain a +1 circumstance bonus to Create a Diversion or Feint. Once every 10 minutes, you can deploy this lure as a move action. It remains deployed for 1 minute or until you Dismiss it. Any creature targeting you with an attack must attempt a DC 5 flat check; on a failure, the creature hits the seedpod lure instead of you, destroying it. A new one grows after 10 minutes of rest. Seedpod Lure leads to... Seedpod Surveillance