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Run Hot

An area weapon. Use Area Fire twice, ignoring Unwieldy trait; creatures in the second burst gain +2 circumstance bonus to their save. Weapon becomes overheated and unusable until a...

commonSoldier

You hold down the trigger and push your weapons to their absolute limits with a ceaseless barrage of firepower. Area Fire twice with the required weapon, ignoring the Unwieldy trait of your weapon. Creatures in the area of the second Area Fire attack gain a +2 circumstance bonus to their save. After you use this action, your weapon must cool off and can't be used until after your next turn or until you take any amount of cold damage. Run Hot leads to... Death Blossom

Level 8 · Type Class

Action Three Actions · Requirements You’re wielding an area weapon.

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