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Sorted A-ZFeats
Run Hot
Uses Area Fire twice with the required weapon, ignoring its Unwieldy trait; creatures in the second Area Fire's area gain +2 circumstance bonus to saves. After use, the weapon can'...
commonSoldier
You hold down the trigger and push your weapons to their absolute limits with a ceaseless barrage of firepower. Area Fire twice with the required weapon, ignoring the Unwieldy trait of your weapon. Creatures in the area of the second Area Fire attack gain a +2 circumstance bonus to their save. After you use this action, your weapon must cool off and can't be used until after your next turn or until you take any amount of cold damage. Run Hot leads to... Death Blossom