Rocket Jump
An area (burst) weapon. Fire an Area Fire attack and then Leap; add a status bonus to jump distance equal to double your weapon's burst radius. You must stand within the attack's a...
You fire your weapon as you jump, using the explosion to propel yourself to new heights or just out of a situation more dangerous than an explosion. You make an Area Fire and then Leap, using your weapon to add a status bonus to the distance traveled equal to double the burst of your weapon. You must be somewhere within the area of the weapon's area attack, but you don't have to save against the effect of your attack. Movement made as part of this action doesn't trigger reactions, though Area Fire still triggers them normally.
Level 12 · Type Class
Action Two Actions · Requirements You’re wielding an area (burst) weapon.
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