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entries
Sorted A-ZFeats
Quine Relay
At the start of your turn, automatically sustain one active technomancer spell without spending an action, extending its duration.
Technomancer
You run a simple routine that maintains your spells without much effort. At the start of your turn, you immediately gain the effects of the Sustain a Spell action, extending the duration of one of your active technomancer spells.
Level 16
Trigger Your turn begins
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