Mycelium Armor
Two-action activation for 1 minute grants +2 status AC bonus, resistance 10 to physical damage, and clumsy 1; gaining HP or temporary HP during the effect triggers 2d6 poison damag...
You use some of your host's energy to trigger immense growth in your mycelium network, growing a protective layer of tough, oozy fungus. For 1 minute, you gain a +2 status bonus to AC and resistance 10 to physical damage, and are clumsy 1. If you gain Hit Points or temporary Hit Points while this ability is active, until the end of your next turn, you deal an additional 2d6 poison damage with all your unarmed melee Strikes.
Level 17 · Type Ancestry
Action Two Actions · Frequency once per day
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