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Feats

Malfunction Aura

Enemies starting their turn adjacent to you must succeed a Fortitude save (against your higher class or spell DC) or gain glitching 1 (glitching 2 on critical failure) on wielded t...

commonGoblin

--- For one reason or another, machines around you often spontaneously break down. Whenever an enemy starts its turn adjacent to you, it must attempt a Fortitude save against the higher of your class DC or spell DC. On a failure, the target's wielded tech items (or the target itself if it has the Tech trait) becomes glitching 1 (Glitching 2 on a critical failure) as long as it remains adjacent to you. Regardless of the result of the save, the creature is then temporarily immune to your Malfunction Aura for 24 hours.