Malfunction Aura
Enemies adjacent to you must attempt a Fortitude save against your higher of class DC or spell DC when they start their turn; on failure, their wielded tech items or their own form...
--- For one reason or another, machines around you often spontaneously break down. Whenever an enemy starts its turn adjacent to you, it must attempt a Fortitude save against the higher of your class DC or spell DC. On a failure, the target's wielded tech items (or the target itself if it has the Tech trait) becomes glitching 1 (Glitching 2 on a critical failure) as long as it remains adjacent to you. Regardless of the result of the save, the creature is then temporarily immune to your Malfunction Aura for 24 hours.
Level 17 · Type Ancestry
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