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Hang in There

Diplomacy-based single-action feat granting temporary HP to yourself or an ally within 30 feet via a DC 20 check (DC 30 master / DC 40 legendary). Critical Success grants 2× target...

commonEnvoyHealing

You encourage yourself or an ally, psyching them up for a coming challenge and granting them temporary Hit Points. Choose yourself or an ally within 30 feet, then attempt a DC 20 Diplomacy check. If you have master proficiency in Diplomacy, you can instead attempt a DC 30 Diplomacy check to increase the temporary Hit Points gained on a successful check by 5. If you have legendary proficiency, you can instead attempt a DC 40 Diplomacy check to increase the temporary Hit Points gained on a successful check by 10. These temporary Hit Points last for 1 minute. The target is then temporarily immune to your Hang in There for 1 day. Critical Success The target gains temporary Hit Points equal to double their level plus your Charisma modifier. Success The target gains temporary Hit Points equal to their level plus your Charisma modifier. Failure The target is unaffected, and you can't use Hang in There again for 1 minute. Critical Failure The target is unaffected, and you can't use Hang in There again for 1 hour.

Level 6 · Type Class

Prerequisites Expert in Diplomacy

Action Single Action

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