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Feats

Gear Authentication

Lock an item during daily prep so only you can use it; others must succeed at a Computers check (DC 10 + your Computers modifier) to Hack it. Gain the Access Remote Gear action (co...

Technomancer

You make sure your most important gear is always on hand and authenticated using your spell database's unique signature. During daily preparations, you can lock an item compatible with your programming language so only you can use it. Other creatures can pick it up or carry it, but it won't function unless they succeed at a Computers check to Hack it (DC = 10 + your Computers modifier). You gain the Access Remote Gear action (concentrate, teleportation): teleport the locked gear to your hand (or feet if no free hand; if armor, you can choose to wear it).

Level 2

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