Showing0entries
Sorted A-Z
Feats

Galvanic Onslaught

Unarmed strikes gain 1d6 bonus electricity damage on hit; critical hits jump the jolt to up to two creatures within 10 feet for equal electricity damage. At 15th level, this damage...

commonUrog

--- You can hold on to your natural static charge. Rather than gradually dissipating, it waits to jump to the closest conductor. Your unarmed Strikes deal an additional 1d6 electricity damage on a hit. On a critical hit, the jolt jumps to up to two other creatures of your choice within 10 feet of the target, dealing an equal amount of electricity damage. At 15th level, this damage ignores the target's electricity resistance (and the other creatures' electricity resistance on a critical hit).