Crowd Control
+2 circumstance bonus to Diplomacy checks against crowds. When you Stride into a square with a crowd, attempt a DC 20 Diplomacy check (GM may vary): Critical Success moves crowd fr...
Your voice can be heard over the noise in a crowd. You gain a +2 circumstance bonus to Diplomacy checks against crowds. The first time each round you Stride into a square containing a crowd, you can attempt a DC 20 Diplomacy check to move the crowd out of your way. A GM might use a different DC under certain circumstances, such as when the crowd has a level or set DC to disperse. Critical Success As success, and the crowd departs from all adjacent squares as you move. Success The crowd disperses from squares you move into. Failure The crowd doesn't move, but you can continue moving. Critical Failure The crowd forcefully resists you and disrupts your Stride.