Charged Blood
Two-action ancestry feat (once per day) that regains 6d6 Hit Points and grants the quickened condition until the end of your next turn, with the bonus action restricted to Stride o...
You invoke your arcane blood so that it can revitalize and energize your body. You regain 6d6 Hit Points. You also gain the quickened condition until the end of your next turn and can use the extra action to only Stride or Strike.
Level 13 · Type Ancestry
Action Two Actions · Frequency once per day
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