Showing0entries
Sorted A-Z
Feats

Charged Blood

Two-action ancestry feat (once per day) that invokes arcane blood to regain 6d6 hit points and gain the quickened condition until the end of your next turn, with the extra action r...

commonArcaneConcentrateHealingMadrosaraiVitality

You invoke your arcane blood so that it can revitalize and energize your body. You regain 6d6 Hit Points. You also gain the quickened condition until the end of your next turn and can use the extra action to only Stride or Strike.