Cellular Static Discharge
Two-action ability usable once per hour that discharges 5d6 electricity damage in a 10-foot emanation (15 feet in water) via basic Reflex save against class DC or spell DC; critica...
Your body stores cellular kinetic energy as a static charge. You discharge this electricity in a 10-foot emanation (15 feet if you're in a body of water). All creatures in the area take 5d6 electricity damage (basic Reflex save against the higher of your class DC or spell DC). On a critical failure, a creature becomes immobilized for 1 round. At 13th level, the damage increases to 8d6. At 17th level, the damage increases to 11d6.
Level 9 · Type Ancestry
Action Two Actions · Frequency once per hour
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