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Retraining (Rules) (GM Core)

The retraining rules allow a player to change some character choices, but they rely on you, as the GM, to decide whether the retraining requires a …

The retraining rules allow a player to change some character choices, but they rely on you, as the GM, to decide whether the retraining requires a teacher, how long it takes, if it has any associated costs, and if the ability can be retrained at all. It's reasonable for a character to retrain most choices, and you should allow them. Only choices that are truly intrinsic to the character, like a mystic's connection, might be off-limits without extraordinary circumstances. Consider what effort each PC puts forth as they retrain, so you can describe how they feel their abilities change. What kind of research and practice do they do? If they have a teacher, what advice does that teacher give? You can run a campaign without retraining if you want the PCs to be more bound by their decisions or are running a game without downtime. However, if your campaign doesn't use downtime rules but a player really regrets a decision made while building or leveling up their character, you might make an exception for them by letting them simply change the decision. Some players enjoy making retraining into a story. Use NPCs the character already knows as teachers, have a character undertake intense research at a university, or ground the retraining in the game's narrative by making it the consequence of something that happened to the character in a previous session. Other Activities Improvements in automation, communication, and other technologies have dramatically changed living standards for most Pact Worlds citizens since what the people of Lost Golarion called the Age of Lost Omens. Technology and magic are integrated into the fabric of everyday life within most cities, and alien arcologies flourish on distant planets. Characters on a long journey aboard a starship might escape the monotony through entertainment binges or rigorous training, while characters visiting a settlement might explore the local culture, try new delicacies, and seek out nightlife hot spots. There are plenty of new ways to spend downtime in Starfinder. You might browse an infosphere, likely researching information, chatting with other users, or shopping. You might enjoy media by watching reruns aboard your ship, attending a live show at a port of call, or playing games on a console. Though there are options for making money or adjusting your character, it's often better to seek out fun and interesting activities that can open up new opportunities for character building, adventures, or relationships.

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