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Creature Adjustments

Sapient Adjustments

Convert a mindless creature into a thinking agent by increasing Intelligence from –5 to a suitable score (typically matching its highest ability), granting up to three skills with...

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Sometimes you want a creature to be able to think for itself rather than following a set of mindless behaviors or instructions. Apply these adjustments to mindless creatures, such as robots, oozes, or zombies. Increase the creature's Intelligence from –5 to whatever level is suitable for your story (generally up to its highest ability score, but you might decide that a superintelligent, low-level ooze is exactly what your adventure needs). Add up to three new skills with a modifier equal to its highest skill modifier. Add up to three languages that the creature can understand (and optionally speak). Consider adding telepathy if you want the creature to be able to communicate easily, especially if the creature has no mouth or otherwise can't speak.

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