Elite Adjustments
Increases a creature's threat by +1 level (or +2 if level –1 or 0), +2 AC/attack/DC/save modifiers, +2 damage on Strikes and abilities, +4 damage on limited-use offensives (spells,...
Sometimes you'll want a creature that's just a bit more powerful than normal so that you can present a challenge that would otherwise be trivial or show that one enemy is stronger than its kin. To do this quickly and easily, apply the elite adjustments to its statistics as follows. Increase the creature's level by 1; if the creature is level –1 or 0, instead increase its level by 2. Increase the creature's AC, attack modifiers, DCs, saving throws, Perception, and skill modifiers by 2. Increase the damage of its Strikes and other offensive abilities by 2. If the creature has limits on how many times or how often it can use an ability (such as a spellcaster's spells or a dragon's breath), increase the damage by 4 instead. Increase the creature's Hit Points based on its starting level (see the table below). Starting Level HP Increase 1 or lower 10 2-4 15 5-19 20 20+ 30
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