Gaining and Losing Actions
[[compendium:condition:Quickened]], slowed, and stunned are the primary ways you can gain or lose actions on a turn. The rules for how this works appear here. In brief, these …
Quickened, slowed, and stunned are the primary ways you can gain or lose actions on a turn. The rules for how this works appear here. In brief, these conditions alter how many actions you regain at the start of your turn; thus, gaining the condition in the middle of your turn doesn't adjust your number of actions on that turn. If you have conflicting conditions that affect your number of actions, you choose which actions you lose. For instance, the action gained from haste lets you only Stride or Strike, so if you need to lose one action because you're also slowed, you might decide to lose the action from haste, letting you keep your other actions that can be used more flexibly. Some conditions prevent you from taking a certain subset of actions, typically reactions. Other conditions simply say you can't act. When you can't act, you're unable to take any actions at all. Unlike slowed or stunned, these don't change the number of actions you regain; they just prevent you from using them. That means if you're somehow cured of paralysis on your turn, you can act immediately.
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