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Pickpocket

Grants trained proficiency in Thievery and Underworld Lore, plus the Pickpocket feat that permits Steal and Palm Object actions from closely guarded locations like pockets without...

common
Granted Features
Automatic:
You can Steal or Palm an Object from closely guarded locations—such as pockets—without the usual –5 penalty. You cannot steal objects that are worn or actively wielded. If you are a master in Thievery, you can Steal from a creature in combat or on guard as a 2-action check with a –5 penalty instead of the normal restriction. Requires Trained in Thievery. Search fit: stealing without penalty, pickpocketing guarded items, master Thievery combat theft.

You've learned to spot a tourist a mile away and deftly relieve them of the worldly possessions burdening them—it's better to travel light, after all! Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Thievery skill, and the Underworld Lore skill. You gain the Pickpocket skill feat.

Attribute Boosts Dexterity, Intelligence

Trained Thievery

Lore Underworld Lore

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