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Withering Retribution

DC 18 Fortitude curse causing 1d4 unhealable damage per hour of thirst once the 8-hour water-deprivation threshold is passed; also imposes –1 status penalty to saving throws agains...

commonCurseMagicalWood

This curse often afflicts those who neglect a garden or houseplant without knowing the magical nature of their charge. Your body becomes as frail and sensitive as an exotic plant, requiring a strict regimen to survive. Saving Throw DC 18 Fortitude Effect You begin to wither as your skin becomes dry and flaky. If you don't drink water every 8 hours, you take 1d4 damage that can't be healed for each hour it takes you to quench your thirst. As long as you're thirsty, you take a –1 status penalty to saving throws against environmental effects. Each week, you can attempt a new saving throw against the curse.

Curse · Level 3 · DC 18 Fortitude

You begin to wither as your skin becomes dry and flaky. If you don't drink water every 8 hours, you take 1d4 damage that can't be healed for each hour it takes you to quench your thirst. As long as you're thirsty, you take a –1 status penalty to saving throws against environmental effects. Each week, you can attempt a new saving throw against the curse.

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