Predestined Organization
Level 12 curse with DC 30 Will save. At the end of each turn in non-trivial combat, declare an action (1–3 actions such as Cast a Spell, Stride, or Strike) that you could take; you...
This curse forces those under stress to see the web of fate laid out before them as different timelines showing the worst possible results of their actions flash before their eyes. Whether conscious or habitual, you've learned to lessen the impact of these dreadful visions by planning out your actions in advance. Saving Throw DC 30 WIll Effect At the end of each of your turns in a non-trivial combat encounter, you must declare an action (minimum 1 action and maximum of 3 actions) that you could take (such as Cast a Spell, Stride, Strike, and so on). On your next turn, you must perform the declared action. For example, if you declared a Strike, then you must Strike an available target. If you can't complete the action, such as by not holding a weapon while being too far away to use an unarmed Strike, you still expend the actions as though you used them. You can roll a new saving throw against the curse each time you critically succeed at a check attempted as part of an action you didn't declare with this curse.
Curse · Level 12 · DC 30 WIll
At the end of each of your turns in a non-trivial combat encounter, you must declare an action (minimum 1 action and maximum of 3 actions) that you could take (such as Cast a Spell, Stride, Strike, and so on). On your next turn, you must perform the declared action. For example, if you declared a Strike, then you must Strike an available target. If you can't complete the action, such as by not holding a weapon while being too far away to use an unarmed Strike, you still expend the actions as though you used them. You can roll a new saving throw against the curse each time you critically succeed at a check attempted as part of an action you didn't declare with this curse.
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