Recall Knowledge (General Skill Action)
Single action to attempt a skill check and learn specific facts about a topic. Effect depends on skill used: Arcana for magical lore and planes; Computers for digital systems and h...
To remember useful information on a topic, you can attempt to Recall Knowledge. This action is one you're likely to use frequently. Learning more about the Universe and people around you is one of the best ways to inform your decisions, and Recalling Knowledge can help you figure out how to best fight alien horrors, solve ancient mysteries, and navigate social challenges. You might know basic information about something without needing to attempt a check, but Recall Knowledge requires you to stop and think for a moment so you can recollect more specific facts and apply them. You might even need to spend time investigating first. For instance, to use Medicine to learn the cause of death, you might need to conduct a forensic examination before attempting to Recall Knowledge. Skill Uses [[[compendium:skill:Arcana]]] Recall Knowledge about arcane theories; magical traditions; creatures of arcane significance (like magitech constructs, beasts, and elementals); and the Astral Plane, Elemental Planes, and The Netherworld. [[[compendium:skill:Computers]]] Recall Knowledge about digital and virtual equipment, digital hazards, computer programs, and vidgames. [[[compendium:skill:Crafting]]] Recall Knowledge about the value of items, tech gear, engineering, unusual materials, and tech creatures. [[[compendium:skill:Lore]]] Recall Knowledge about the subject of the Lore skill's subcategory. [[[compendium:skill:Medicine]]] Recall Knowledge about diseases, poisons, wounds, and forensics. You can use this to perform forensic examinations if you spend 10 minutes (or more, as determined by the GM) checking for evidence such as wound patterns. This is most useful when determining how a body was injured or killed. [[[compendium:skill:Nature]]] Recall Knowledge about fauna, flora, geography, weather, the environment, natural creatures (like animals, beasts, fey, and plants), the Universe, the First World, and the Elemental Planes. [[[compendium:skill:Occultism]]] Recall Knowledge about eldritch mysteries, esoteric cults, creatures of occult significance (like aberrations and spirits), the Ghost Levels and other anomalous locations, and esoteric planes like the Astral Plane, Creation's Forge, the Ethereal Plane, the Netherworld, and the Void. [[[compendium:skill:Performance]]] Recall Knowledge about impressive performances, specific songs or media pieces, music groups, media personalities, and creatures who use song or dance abilities (such as magic songs or dances). [[[compendium:skill:Piloting]]] Recall Knowledge about models of mechs, vehicles or starships; areas of piloting significance (like notable black holes or interstellar phenomena); and specific equipment or parts that might be installed on a mech, vehicle, or starship. [[[compendium:skill:Religion]]] Recall Knowledge about gods, their edicts and anathema, divine agents, theology, myths, creatures of religious significance (like celestials, fiends, and undead), Creation's Forge, the Void, and the Outer Spheres. [[[compendium:skill:Society]]] Recall Knowledge about celebrities, history, laws, social structures, and cultural nuances of an organized society. Item Bonuses for Recall Knowledge Item Bonus Level Category Consumable Note Akashic Lens (Commercial) +1 3 Magic Items No Recall Knowledge with the chosen skill Akashic Lens (Tactical) +1 9 Magic Items No Recall Knowledge with the chosen skill Akashic Lens (Advanced) +2 15 Magic Items No Recall Knowledge with the chosen skill Shimmerstone Serum +2 2 Medical Items Yes Cognition Accelerator +3 17 Apex Augmentations No