Drive
Action cost scales from 1 to 3 actions, with scaling speed and risk tradeoffs: single-action Piloting check lets the vehicle move up to its Speed with normal turning; two-action re...
You pilot your vehicle to move. Decide how many actions you intend to spend before you begin Driving. The effects depend on the number of actions you spend. You can't Drive through spaces occupied by creatures, even if they're allies. Single Action Attempt a Piloting check. On a success, the vehicle moves up to its Speed and can turn normally. On a failure, the vehicle moves its Speed in a straight line. On a critical failure, the vehicle moves its Speed in a straight line and becomes uncontrolled. Two Actions (reckless) The vehicle moves up to twice its Speed in a straight line at the vehicle's current heading. Three Actions (reckless) You take a –5 penalty on your piloting check to maintain control of the vehicle. The vehicle moves up to three times its Speed in a straight line at the vehicle's current heading.
One Action
Requirements You are piloting a vehicle.
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