Climb
Single-action Athletics check to move up to 5 feet along an incline; requires two free hands and leaves you off-guard unless you have a climb Speed. Gain an extra 5 feet of movemen...
You attempt an Athletics check to move a maximum distance of 5 feet up, down, or across an incline. You're off-guard while climbing unless you have a climb Speed. The GM determines the DC based on the nature of the incline and environmental circumstances; you might get an automatic critical success on an incline that's trivial to climb. If your land Speed is 40 feet or higher, increase the maximum distance by 5 feet for every 20 feet of Speed above 20 feet. Critical Success You move along the incline, increasing the maximum distance by 5 feet. Success You move along the incline. Critical Failure You fall. If you began the climb on stable ground, you fall and land prone. Sample Climb Tasks Untrained ladder, steep slope, low-branched tree Trained cable line, typical tree Expert wall with small handholds and footholds Master ceiling with handholds and footholds, rock wall Legendary smooth surface
One Action
Requirements You have two hands free.
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