Skimmer
Deployed hydrofoils lift this catamaran's hulls clear of the water, doubling its speed the moment the crew pulls the lever.
This sleek vessel looks like a fast-moving catamaran. A pair of clockwork mechanisms can lift its main hulls clear of the water until only the thin blades of its keels cut the surface, turning the skimmer into a hydrofoil and doubling its speed.
A pilot and three crew sail her (Nature DC 30, or Sailing Lore DC 28), with room for two passengers. She runs 20 feet long, 15 feet wide and 35 feet high, hardness 15. Price 4,000 gp.
In play
Deploy Hydrofoil [Two Actions] (manipulate) The skimmer's hydrofoils are deployed by pulling a lever, doubling the vehicle's normal Speed.
| Stat | Value |
|---|---|
| Level | 11 |
| Price | 400000 |
| Size | Huge |
| Space | 20 × 15 × 35 ft |
| Crew | 1 pilot, 3 crew |
| Passengers | 2 |
| Piloting | Nature DC 30 or Sailing Lore DC 28 |
| AC | 24 |
| Fort | 19 |
| Hardness | 15 |
| HP | 150 |
| Speed | swim 30 ft |
| Collision | 7d10 (DC 28) |
Weaknesses fire 5 until broken · Immunities object immunities
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