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Vehicles

Skimmer

Deployed hydrofoils lift this catamaran's hulls clear of the water, doubling its speed the moment the crew pulls the lever.

common

This sleek vessel looks like a fast-moving catamaran. A pair of clockwork mechanisms can lift its main hulls clear of the water until only the thin blades of its keels cut the surface, turning the skimmer into a hydrofoil and doubling its speed.

A pilot and three crew sail her (Nature DC 30, or Sailing Lore DC 28), with room for two passengers. She runs 20 feet long, 15 feet wide and 35 feet high, hardness 15. Price 4,000 gp.

In play

Deploy Hydrofoil [Two Actions] (manipulate) The skimmer's hydrofoils are deployed by pulling a lever, doubling the vehicle's normal Speed.

StatValue
Level11
Price400000
SizeHuge
Space20 × 15 × 35 ft
Crew1 pilot, 3 crew
Passengers2
PilotingNature DC 30 or Sailing Lore DC 28
AC24
Fort19
Hardness15
HP150
Speedswim 30 ft
Collision7d10 (DC 28)

Weaknesses fire 5 until broken · Immunities object immunities

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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