Shark Diver
Diving beneath the waves to hunt, this submersible's crew can discharge an electrical pulse that turns the surrounding water lethal.
A shark diver is a submersible built to hunt beneath the waves, carrying a crew down into the deep and turning the water around it into a weapon.
A pilot and four crew run it (Crafting DC 30, or Piloting Lore DC 28), with room for six passengers. It runs 40 feet long, 20 feet wide and 20 feet high, hardness 15. Price 4,200 gp.
In play
Electrify [Two Actions] Frequency once per minute; Effect Two crew members each perform a 2-action activity on their turn to emit an electrical pulse, dealing 6d6 damage to all creatures within 10 feet of the shark diver. Crew and passengers of the shark diver are unaffected.
| Stat | Value |
|---|---|
| Level | 11 |
| Price | 420000 |
| Size | Huge |
| Space | 40 × 20 × 20 ft |
| Crew | 1 pilot, 4 crew |
| Passengers | 6 |
| Piloting | Crafting DC 30 or Piloting Lore DC 28 |
| AC | 26 |
| Fort | 20 |
| Hardness | 15 |
| HP | 120 |
| Speed | swim 40 ft |
| Collision | 8d10 (DC 28) |
Resistances electricity 10 · Immunities critical hits, object immunities, precision damage
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