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Sorted A-ZVehicles
Hot Air Balloon
Uncommon Huge
uncommon
- Price
- 10000
- Space
- 15 × 50 ft (15 long)
- Size
- Huge
- Crew
- 1 pilot
- Passengers
- 5
- Piloting
- piloting lore DC 16 or nature DC 18
- AC
- 13
- Fort
- 8
- Hardness
- 0
- HP
- 40
- Speed
- fly 20 ft
- Collision
- 2d8 (DC 16) (DC 16)
- Immunities
- critical hits, object immunities, precision damage
- Weaknesses
- fire 10
- AC
- 13
- HP
- 40
- Size
- huge
Uncommon
Huge
Price 100 gp
Space 15 long, 15 feet wide, 50 feet high
Crew 1 pilot
Passengers 5
Piloting Check Piloting Lore (DC 16) or Nature (DC 18)
AC 13
Hardness 0
HP 40 (BT 20)
Immunities critical hits, object immunities, precision damage
Speed fly 20 feet (wind)
Drifter The hot air balloon lacks steering and relies on favorable wind currents to carry it in the right direction. If the pilot fails to maintain control of the hot air balloon, the balloon drifts whichever way the wind carries it, moving up to four times its Speed each round as determined by the GM.